Blobbing would be an awesome mechanic... although a much more rigid form of it. what I have in mind is some sort of way that a large rock could land on a piece of bridge and launch the car over the broken portion of the bridge.
Being able to jump/ step up or down levels of raceway track would be another mechanic I would like to see in my level. Along with all the different ways possible to get a player from point A to B i.e. Ramps, Holes, Bosted Flying, Wall Crawling, etc.
Everyone remember this shot from Star Wars: Return of the Jedi. It is Definitely a Mechanic / Trap I would like to incorporate into my level. Since it is a jungle themed level I will do alot of ref. of Ewok Traps....I love those lil' guys.
A starting Color Scheme for Jungle Raceway. The Time of day will most likely be the "Golden Hour," and the Terrain will be the Jungle.
A rough-out isometric of my Blobbing Mechanic
Concept Statement of Jungle Raceway: "Think Before you Leap"
A little Back story:
In this area there was once, long ago, a Tiki Empire. That civilization was lost, and now all that remains are Tiki Ruins and Traps that may or may not be working. A grand river once ran through the Empire, but now has all but dried up into nothing more than a rocky bed. Nature has taken over and will seek to protect what it has rightfully taken.
A quick Isometric Rough Out of my Raceway.
And finally a few images for inspiration / ref.
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